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Warhammer 40k 8th edition rules firing
Warhammer 40k 8th edition rules firing







Where the usual un-fun moments come from is when a player seeking a narrative game doesn’t communicate their expectations to their opponent or expects their way of playing to be the “default”, and their opponent brings a semi-competitive or competitive list not knowing any better. There is no wrong way to play if both people are having fun! I’m biased as someone who is both a huge lore nut/Warhammer novel reader and also a tournament player, but I think both narrative play and competitive play are great aspects to the hobby.

  • Competitive: The focus is on optimizing your army’s ability to win Matched Play missions.
  • Narrative: The focus is on telling a story and running cool units, and units should be chosen with little regards to the tabletop power.
  • Generally, games can be categorized into two categories: The first step to having a fun game of 40K is knowing what type of game you want. But here’s the great news for you: the vast majority of people aren’t like that, and with a few sentences of communication, you can ensure you have consistently fun games. There will always be a fringe corner case of people who just don’t understand social interactions at all. If you say “I want a game without any Lords of War” and your opponent brings Mortarion anyway, you’ve done all you can. What do you wish you had told your opponent to prevent the feelsbad moments in that game? Was it something that could have been improved by getting on the same page with your opponent before the game?īefore I move on and explain that statement, I want to make one thing clear: If you and your opponent made some boundary explicitly clear, and they violate it, that is no longer on you at all. Think back to the last bad game of 40K you had. And yes, that includes you taking a proactive role in your own enjoyment. The responsibility falls on both players to ensure that both players are having fun.
  • “I came into the game with lots of unspoken expectations, and a stranger didn’t match the expectations I didn’t tell them”.
  • Here is the (almost universal) reason you or someone else has a bad game: Those are just symptoms of how that particular bad game played out.

    warhammer 40k 8th edition rules firing

    Here is the truth: None of those reasons are why that person had a bad game.

  • “My opponent wouldn’t let me go back and cast my psychic powers when I remembered later during my shooting phase”.
  • warhammer 40k 8th edition rules firing

  • “My opponent gotcha’d me with some stratagem I didn’t know about”.
  • “My opponent brought and their rules are completely busted”.
  • warhammer 40k 8th edition rules firing

    When someone complains about an un-fun game of 40K, they’ll often give reasons like this: If there is so much information out there about playing 40K, why are so many people having un-fun games of 40K? This post was inspired by those guides, and a simple question I had after hearing dozens of similar bad stories: There is a lifetime’s worth of information a quick google search away if you’re interested in playing 40K.

    #Warhammer 40k 8th edition rules firing how to

    There are guides about how to play every faction at a high level (including this very site if you’re interested in Chaos). There are guides about how to create homebrew faction lore. There are guides about how to write better lists. There are guides about how to edge highlight your miniatures.

    warhammer 40k 8th edition rules firing

    There are guides about how to pick secondary objectives. There’s a lot of “How to…” guides out there for all aspects of 40K.







    Warhammer 40k 8th edition rules firing